![]() Whoops, my Healing Ritual spell to save the three of us zapped the Zombie really good. ![]() Whoops, the whole battlefield of water and blood is poison now, sorry regular humans. Mixing them in with regular people leaves everyone unhappy. Enemies are smart enough to target poison and blow it up.īecause of their need for poison and weakness to healing, Zombies are best suited for a party of 4 Zombies. That is what you have to stand in to heal. Poison is highly flammable, and in combat it often ends up exploding unintentionally. Poison appears often in combat, which leads to the big intended downside. Poison is an extremely rare healing effect, appearing only in the Geomancer tree, which forces all Zombies into picking Geo. The intentional ones are that all normal healing damages you, so you are RESTRICTED to healing from poison and ONLY poison. The steam around Amadia's waypoint in the seeker shrine hurt.Īnd those were just the UNintended side effects. Blessed surfaces, like those which mysteriously appear after certain combats hurt. Any points into the Necromancer ability hurt you. Who here has used the Zombie Talent in D:OS 2? Was it in a party of all Zombies, or one Zombie in a group of regular characters?įrom the start of the beta, Zombie has been terrible as a serious perk. ![]() Now, I don't have any evidence that this will be the case, especially not that the line has been removed from the patch notes, but in case it is correct, I want to strongly suggest that this should not happen. Silames on the Steam forums wonders if that means Zombie will become the undead racial Talent. In the patch notes there was briefly a mention of the Zombie Talent being removed for "mysterious reasons". ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
January 2023
Categories |